Team Espionage

I Basic Information

Team Espionage flights are conducted in order to gather information about another Alliance’s Team planet.It can only be sent from a Team planet to another Team planet.Team Espionage flights can only be carried out by spy ships. The spy ships for the three Races are: Spy probe/Spybot/Nox mind for Confederation/Terteths/Noxis respectively.In this article, for convenience we will refer to all these ships as “spies”.

Spies can be send from any alliance member with access to flights, but only the Leader can see the received Spy report.1 How to spy?A spy is sent to an enemy Team planet with an Espionage flight.Each Flight can contain one spy only. To send another spy you must send another Flight.Upon arrival the spy issues their first report. A spy remains on the enemy Team planet until it is recalled or until it is killed after being discovered.At any time spy report can be requested as long as the spy is still on the enemy Team planet*.

There is cool down time between every espionage from same planet. It is 30 seconds for level 1 Espionage and every level reduce that time with 1 second. So on level 20 Espionage - the cool down time is 11 seconds.

There are 3 kinds of reports, they differ in the amount of information they supply:

  • Full – Information about Resources, Energy, Defence, Ships and Planet population;
  • Detailed – Information about Resources, Energy and Defence;
  • Basic – Information about resources and Energy;

The odds, of which type of report will be received, depend on the level of development of the science Espionage, of both team planets.

II Odds for type of report

The table show the odds for receiving one of the three types of report (Full, Detailed or Basic).In the following table we will use two variables:

  • L1 - This is the researched level of the science Espionage, of the Attacker (on the Team planet)
  • L2 - This is the researched level of the science Espionage, of the Defender (on the Team planet)

L1 - L2 =FullDetailedBasic
4 or more90%10%0%
375%15%10%
265%20%15%
140%30%30%
030%30%40%
-120%25%55%
-20%20%80%
-30%10%90%
-4 or less0%0%100%

III Spying check

1 Information

Spying checks can be conducted to try and find any spies that might be on your Team planet.The scan is done by entering the Science menu and clicking the “Scan for spy probes” button, which is located right next to the Espionage science tab or from your Planet menu when click the direct button "Scan for spies".These checks can only be done once in certain number of time. The amount of time you have to wait until another check can be conducted depends on the level of the Espionage science and on the presence or absence of one of the Defense structures Planet E-Field/Planet Matrix/Surface Shell.

Here is a table showing the amount of time that must pass between spy checks:

Espionage levelWithout Shield (minutes)With Shield (minutes)

28-30*105
24-27*2010
21-23*3015
18-204020
14-175025
11-136030
8-107035
5-78040
2-49045

* Endless Universe

2 Odds

The odds of whether a Spy will be uncovered, during a Spy check, depend on the the level of the Espionage science, of both Team Planets. The table shows the odds of discovering a spy according to the levels of the Espionage science.

In the following table we will use two variables:

  • L1 - Scanner's researched level of Espionage
  • L2 - Spy owner's researched level of Espionage

L1 - L2 =

Chance to discover Spy

Chance not to discover Spy

4 or more

100%

0%

2 or 3

75%

25%

-1 to 1

50%

50%

-2 or -3

25%

75%

-4 or less

5%

95%

Once a Spy probe has been discovered there is a chance to destroy it:

  • There is a 30% chance to destroy a discovered spy probe if the Planet the probe is on has no Planet E-Field/Planet Matrix/Surface Shell.

  • There is a 100% chance to destroy a discovered spy probe if the Planet the probe is on has a Planet E-Field/Planet Matrix/Surface Shell.

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