Nobleman
Information
The Noble Legacy can win over your subjects in the opponent’s Castle and this way helps you take it over.
The survived Noblemen after a Battle are calculated and Every Nobleman brings down the opponent's Loyalty by 300-600. The maximum amount of loyalty that can be reduced with each successful attack is 2000. Nevertheless, if a player uses Motivation they can increase the maximum loyalty reduced with one attack to 3000, this also improves the effectivity of each Nobleman;
Еxample:
- 1 Nobleman: 300 - 600 Loyalty;
- 2 Noblemen: 600 - 1200 Loyalty;
- 3 Noblemen: 900 - 1800 Loyalty;
- 4 Noblemen: 1200 - 2000 Loyalty;
- 5 Noblemen: 1500 - 2000 Loyalty;
If the Defender wins the battle and has killed Attacker's Noblemen, the Castle’s Loyalty increases according to the table above. If the maximal number of Castles that a player can have is reached, then their Noblemen stop bringing down Loyalty. Regardless of the amount of Noblemen they've killed, the defender can't increase their Loyalty with more than 2000 in a single battle.
Type of unit: Special Unit
Modifications
The Loyalty that a Nobleman brings down depends on the level of the Order in the attacked Castle, defined in percentage per Nobleman:
- 1st level Order - 75%
- 2nd level Order - 50%
- 3rd level Order - 25%
For example:
If you attack a Kingdom that has a level 2 Order, with an army containing 5 Noblemen, their effectivity is 50%. This means that each of them will reduce between 150 and 300 Loyalty, instead of 300 to 600. If the battle is successful all the Noblemen will reduce the Loyalty with between 750 and 1500.
Required buildings:
- Order (1st level)
Characteristics: Accessible to all Nations.
Resources | |
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Gold: 44000 | Population: 100 |
Iron: 44000 | Time: 12:00:00 |
Lumber: 48400 | Speed: 30 |
Food: 65535 | Carry weight: 100 |
Power and health |
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Power against infantry: 500 |
Power against cavalry: 500 |
Power against archers: 500 |
Power against buildings: 10 |
Power against siege artillery: 500 |
Health: 1000 |
Range: 1 |