Japanese: Samurai
Information
After a successful battle each Samurai is capable of recruiting 20 population, of the killed enemy army, on their side. This is limited to 20% of the enemy population or 600 (800) population.
For Example:
You attacked an enemy and they lost only 1000 population in the battle. In this case you may recruit up to 200 population, as this is 20% of the population lost by the enemy.If the enemy has lost 10 000 population and you have enough Samurai, you can recruit up to 600 (800 with 3-rd upgrade). In this case you can recruit the maximum amount of population (of 600 or 800 with 3-rd upgrade) because it doesn't reach the limit for 20%, which in this case is 2000.
The units recruited are chosen on a random basis, depending on the units the enemy lost.Army can be recruited after each successful battle, regardless of whether you are the defender of attacker.The amount recruited is calculated after a successful battle, depending on the amount of Samurai that survived.The maximum population recruited is increased to 800 when the third upgrade of the unit is developed.
Type of unit: Unique Unit
Required buildings:
- Order (1st level)
Characteristics: Accessible only to the Japanese.
This unit receives bonuses from the skill Defender and Warrior.
Every Samurai is able to recruit 20 population of the enemy's Population after a successful Battle. Maximum Units recruited is 20% of the enemy's Population (or 600-800 Population) - Noblemen and Special Units cannot be recruited.
Resources | |
---|---|
Gold: 250 | Population: 5 |
Iron: 250 | Time: 01:00:00 |
Lumber: 150 | Speed: 15 |
Food: 100 | Carry weight: 25 |
Power and health |
---|
Power against infantry: 300 |
Power against cavalry: 300 |
Power against archers: 400 |
Power against buildings: 10 |
Power against siege artillery: 450 |
Health: 500 |
Range: 1 |
Nation-specific Units have three levels of Upgrade, the first is offensive, the second defensive and the third affects the Unit's special ability. Here is a table showing how much each level costs and what bonus it brings:
Level | Gold | Iron | Wood | Food | Time | Bonus |
1 | 15000 | 30000 | 20000 | 15000 | 10:00:00 | 50% to attack |
2 | 18750 | 37500 | 25000 | 18750 | 15:00:00 | 50% to life |
3 | 22500 | 45000 | 30000 | 22500 | 20:00:00 | Up to 800 population |