Lithuanians: War Lord
Information
Each War Lord adds 0.5% to the Cavalryman skill. The bonus is added at the begging of each round, depending on the amount of War Lords that survived the previous one.
Example:
If at the beginning of round 1 you have 20 War Lords that are alive, they will give you a bonus of 20 * 0.5 = 10% on the Cavalryman skill.If in this round of battle 8 of them perish, in the next round you will get only a 6% bonus form them, because 12 * 0.5 = 6%.
Apart from giving a bonus, the War Lords also increase the maximum bonus that can be acquired, over the limit presented by the skills.The limit becomes 50% (55%) and it can be achieved either by a combination of bonus from Skill and units or by units only.
Example:
If you have the Cavalryman skill developed to Advanced this brings you 30% on Cavalryman. If you also have at least 40 War Lords that are alive, they will give you an additional 20%. This way the skill bonus reaches the maximum of 50%. Another option might be that you don't want to spend skill points on the Cavalryman skill. In that case you can achieve the maximum with units only. For this purpose you need at least 100 living War Lords to reach the limit of 50% (100 * 0.5 = 50%). After developing the 3-rd upgrade of this unit, the limit of the skill Cavalryman is further increased to 55%. This percentage can be achieved by using one of the 2 schemes listed above.
Please note that regardless of the amount of surviving War Lords, at the beginning of each round, the bonus for this skill can't exceed the mentioned limit of 50% (55% if the third upgrade of the special unit is developed);
Example:
If at the beginning of a round you have 200 surviving War Lords the bonus gained will not be equal to 200 * 0.5 = 100%. The bonus will be limited to the mentioned limit of 50% (55% if the third upgrade of the special unit is developed);
Type of unit: Unique Unit
Required buildings:
- Order (1st level)
Characteristics: Accessible only to the Lithuanians
This unit receives bonuses from the skills Defender and Cavalryman.
Resources | |
---|---|
Gold: 250 | Population: 10 |
Iron: 300 | Time: 01:00:00 |
Lumber: 150 | Speed: 8 |
Food: 150 | Carry weight: 70 |
Power and health |
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Power against infantry: 500 |
Power against cavalry: 250 |
Power against archers: 500 |
Power against buildings: 10 |
Power against siege artillery: 500 |
Health: 600 |
Range: 1 |
Nation-specific Units have three levels of Upgrade, the first is offensive, the second defensive and the third affects the Unit's special ability. Here is a table showing how much each level costs and what bonus it brings:
Level | Gold | Iron | Wood | Food | Time | Bonus |
1 | 20000 | 30000 | 15000 | 15000 | 10:00:00 | 50% to attack |
2 | 25000 | 37500 | 18750 | 18750 | 15:00:00 | 50% to life |
3 | 30000 | 45000 | 22500 | 22500 | 20:00:00 | Cavalryman max to 55% |