Bulgarians: Tangra Priest
Information
Each Tangra Priest adds 0.1% to the Healer skill. The bonus is added at the end of each round, depending on the amount of Tangra Priests that survived it.
Example:
If at the end of round 1 you have 100 Tangra Priests that are alive, they will give you a bonus of 100 * 0.1 = 10% on the Healer skill.If in the next round of battle 40 of them perish, in the end of that round you will get only a 6% bonus form them, because 60 * 0.1 = 6%.
Apart from giving a bonus, the Tangra Priests also increase the maximum bonus that can be acquired, over the limit presented by the skills.The limit becomes 17% (21%) and it can be achieved either by a combination of bonus from Skill and units or by units only.
Example:
If you have the Healer skill developed to Advanced this brings you 6% on Healer. If you also have at least 110 Tangra Priests that are alive, they will give you an additional 11%. This way the skill bonus reaches the maximum of 17%.Another option might be that you don't want to spend skill points on the Healer skill. In that case you can achieve the maximum with units only. For this purpose you need at least 170 living Tangra Priests to reach the limit of 17% (170 * 0.1 = 17%). After developing the 3-rd upgrade of this unit, the limit of the skill Healer is further increased to 21%.This percentage can be achieved by using one of the 2 schemes listed above.
Please note that regardless of the amount of surviving Tangra Priests, at the end of each round, the bonus for this skill can't exceed the mentioned limit of 17% (21% if the third upgrade of the special unit is developed);
Example:
If at the end of a round you have 400 surviving Tangra Priests the bonus gained will not be equal to 400 * 0.1 = 40%. The bonus will be limited to the mentioned limit of 17% (21% if the third upgrade of the special unit is developed);
Type of unit: Unique Unit
Required buildings:
- Order (1st level)
Characteristics: Accessible only to the Bulgarians.
This unit receives bonuses from the skills Defender and Warrior.
Resources | |
---|---|
Gold: 400 | Population: 10 |
Iron: 100 | Time: 01:00:00 |
Lumber: 100 | Speed: 15 |
Food: 200 | Carry weight: 25 |
Power and health |
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Power against infantry: 100 |
Power against cavalry: 100 |
Power against archers: 100 |
Power against buildings: 10 |
Power against siege artillery: 100 |
Health: 500 |
Range: 1 |
Nation-specific Units have three levels of Upgrade, the first is offensive, the second defensive and the third affects the Unit's special ability. Here is a table showing how much each level costs and what bonus it brings:
Level | Gold | Iron | Wood | Food | Time | Bonus |
1 | 30000 | 15000 | 15000 | 20000 | 10:00:00 | 50% to attack |
2 | 37500 | 18750 | 18750 | 25000 | 15:00:00 | 50% to life |
3 | 45000 | 22500 | 22500 | 30000 | 20:00:00 | Healer max to21% |