Quickwalker
Information
The Quickwalkers are a pure breed of horses, bred to take long distances in the shortest time possible. The riders of these magnificent animals are light, without much armament and disciplined in the art of espionage.
The Quickwalker’s purpose is making quick Marches between your Castle and the enemy’s one with the objective of gathering information about the opponent’s Castle.
Type of unit: Cavalry
Required buildings:
- Stables (1st level)
Characteristics: Accessible to all Nations
Resources | |
---|---|
Gold: 10 | Population: 2 |
Iron: 40 | Time: 00:20:00 |
Lumber: 45 | Speed: 5 |
Food: 50 | Carry weight: 1 |
Power and health |
---|
Power against infantry: 20 |
Power against cavalry: 20 |
Power against archers: 20 |
Power against buildings: 0 |
Power against siege artillery: 5 |
Health: 80 |
Range: 1 |
Here is a table displaying the cost and bonus from offensive Upgrades:
Level | Gold | Iron | Wood | Food | Time | Bonus |
1 | 55 | 110 | 55 | 110 | 01:24:00 | 10% |
2 | 110 | 220 | 110 | 220 | 02:13:21 | 20% |
3 | 193 | 385 | 193 | 385 | 02:48:01 | 30% |
4 | 289 | 578 | 289 | 578 | 03:31:43 | 40% |
5 | 361 | 722 | 361 | 722 | 04:26:45 | 50% |
6 | 451 | 902 | 451 | 902 | 05:36:07 | 60% |
7 | 564 | 1,128 | 564 | 1,128 | 07:03:31 | 70% |
8 | 705 | 1,41 | 705 | 1,41 | 08:53:38 | 80% |
9 | 881 | 1,762 | 881 | 1,762 | 11:12:22 | 90% |
10 | 1,101 | 2,203 | 1,101 | 2,203 | 14:07:11 | 100% |
Here is a table displaying the cost and bonus from defensive Upgrades:
Level | Gold | Iron | Wood | Food | Time | Bonus |
1 | 69 | 138 | 69 | 138 | 01:06:00 | 10% |
2 | 138 | 275 | 138 | 275 | 01:44:47 | 20% |
3 | 241 | 481 | 241 | 481 | 02:12:01 | 30% |
4 | 361 | 722 | 361 | 722 | 02:46:21 | 40% |
5 | 451 | 902 | 451 | 902 | 03:29:36 | 50% |
6 | 564 | 1,128 | 564 | 1,128 | 04:24:06 | 60% |
7 | 705 | 1,41 | 705 | 1,41 | 05:32:46 | 70% |
8 | 881 | 1,762 | 881 | 1,762 | 06:59:17 | 80% |
9 | 1,101 | 2,203 | 1,101 | 2,203 | 08:48:18 | 90% |
10 | 1,377 | 2,754 | 1,377 | 2,754 | 11:05:39 | 100% |
Please have in mind that the resource quantities here and the time needed for finishing every level of upgrade refer only to the worlds with a normal (x1) speed. In worlds with a different speed the resource quantities and the speed for finishing up every level of upgrade is determined the following way:Depending on world speeds the upgrade speed and upgrade cost will vary according to the table below:
World Speed | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x8 | x10 |
Upgrade Speed | x1 | x1 | x2 | x2 | x3 | x3 | x4 | x4 | x5 | x5 |
Upgrade Cost | x1 | x1 | x2 | x2 | x3 | x3 | x4 | x4 | x5 | x5 |
Example:
If you play in a world with 10x speed this means that the price for the upgrade of every level attack/defense of your unit will be 5 times more resource than the information in this table but it will also be executed for 5 times less time.