Infirmary

Soldiers die in Battles - a well-known fact by every ruler. Of course, when the dead aren’t from your Army you don’t care - but when they are your soldiers, that’s where it gets worrying. Training the Units is not in any way cheap, so a big Battle with lots of losses can be fatal to you economically. Not all the fallen in Battle are dead – in fact, quite a large number of them are injured and healing them is a great money-saver.

In the infirmary doctors and curers try their best to heal every injured that they can.

Upgrading the infirmary means a larger building with more rooms and more doctors, therefore more healed soldiers. Also there is more room for experimenting new cures, and what's better than seeing the doctors turn the lump of meat you thought was just a corpse into a healthy soldier, ready for Battle again. The percentage of Units you heal is between 1/2 of the level of your Infirmary and the level itself, chosen on a random basis.

Example:

If your Infirmary is at level 6, you will be able to heal from 3% (6/2) to 6%. There are 200 wounded people and you have your Infirmary at level 6, lets say that you are going to heal 4% of them ( chosen on a random basis) - 4%x200=8 - that's 8 healed Infantry soldiers. The type of Infantry Units that you will heal - Pikemen, Swordsmen, Macemen or Axemen - is chosen on a random basis. Of course, if you use clean up motivation you can revive not only Infantry but other kinds of units for a minimal amount of coins – archers, cavalry and even machines. It all depends on your choice and strategy.

So no matter the cost of upgrading the Infirmary - do it. It will be a lot cheaper than training new Units all over again.

Maximum level: 10

Required Buildings:

  • Dwellings (10th level)
  • Blacksmith (15th level)

Required resources / Time:

Level

Gold

Iron

Wood

Food

Healing [%]

Time

1

305

245

225

315

0 ÷ 1

00:25:00

2

484

388

357

500

1 ÷ 2

00:39:41

3

610

490

450

630

1.5 ÷ 3

00:50:00

4

768

617

567

793

2 ÷ 4

01:03:00

5

968

778

714

1000

2.5 ÷ 5

01:19:23

6

1220

980

900

1260

3 ÷ 6

01:40:02

7

1537

1235

1134

1588

3.5 ÷ 7

02:06:02

8

1937

1556

1429

2001

4 ÷ 8

02:38:49

9

2441

1961

1801

2521

4.5 ÷ 9

03:20:06

10

3076

2470

2269

3176

5 ÷ 10

04:12:08

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