Persians: Kamangir

Each Kamangir adds 0.5% to the Archer skill. The bonus is added at the begging of each round, depending on the amount of Kamangirs that survived the previous one.

Example:

If at the beginning of round 1 you have 20 Kamangirs that are alive, they will give you a bonus of 20 * 0.5 = 10% on the Archer skill.If in this round of battle 4 of them perish, in the next round you will get only a 8% bonus form them, because 16 * 0.5 = 8%

Apart from giving a bonus, the Kamangir also increase the maximum bonus that can be acquired, over the limit presented by the skills.The limit becomes 66% (70%) and it can be achived either by a combination of bonus from Skill and units or by units only.

Example:

If you have the Archer skill developed to Advanced this brings you 40% on Archer. If you also have at least 52 Kamangirs that are alive, they will give you an additional 26%. This way the skill bonus reaches the maximum of 66%. Another option might be that you don't want to spend skill points on the Archer skill. In that case you can achieve the maximum with units only. For this purpose you need at least 132 living Kamangirs to reach the limit of 66% (132 * 0.5 = 66%). After developing the 3-rd upgrade of this unit, the limit of the skill Archer is further increased to 70%.This percentage can be achieved by using one of the 2 schemes listed above.

Please note that regardless of the amount of surviving Kamangirs, at the beginning of each round, the bonus for this skill can't exceed the mentioned limit of 66% (70% if the third upgrade of the special unit is developped);

Example:

If at the beginning of a round you have 200 surviving Kamangirs the bonus gained will not be equal to 200 * 0.5 = 100%. The bonus will be limited to the mentioned limit of 66% (70% if the third upgrade of the special unit is developed);

Type of unit: Unique Unit

Required buildings:

  • Order (1st level)

Characteristics: Accessible only to the Persians.

This unit receives bonuses from the skill Defender and Archer.

Resources

Gold: 150

Population: 10

Iron: 300

Time: 01:00:00

Lumber: 250

Speed: 15

Food: 150

Carry weight: 60

Power and health

Power against infantry: 250

Power against cavalry: 250

Power against archers: 300

Power against buildings: 50

Power against siege artillery: 100

Health: 500

Range: 5

Nation-specific Units have three levels of Upgrade, the first is offensive, the second defensive and the third affects the Unit's special ability. Here is a table showing how much each level costs and what bonus it brings:

Level

Gold

Iron

Wood

Food

Time

Bonus

1

20000

25000

15000

20000

10:00:00

50% to attack

2

25000

32500

17500

25000

15:00:00

50% to life

3

30000

40000

20000

30000

20:00:00

Archer max to 70%

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