Swordsman
Information
Made in the finest Blacksmiths in Middle Earth, swords are the backbone of every army. A bit more expensive Unit with good power against Infantry and Cavalry.
Fairly even power against both types of Units, normal carry weight.
Type of unit: Infantry
Required buildings:
- Barracks (3th level)
- Blacksmith (3th level)
Characteristics: Accessible to all Nations
Resources | |
---|---|
Gold: 30 | Population: 1 |
Iron: 65 | Time: 00:20:00 |
Lumber: 30 | Speed: 15 |
Food: 15 | Carry weight: 15 |
Power and health |
---|
Power against infantry: 35 |
Power against cavalry: 35 |
Power against archers: 35 |
Power against buildings: 10 |
Power against siege artillery: 35 |
Health: 100 |
Range: 1 |
Here is a table displaying the cost and bonus from offensive Upgrades:
Level | Gold | Iron | Wood | Food | Time | Bonus |
1 | 60 | 120 | 60 | 120 | 1:27:30 | 10% |
2 | 120 | 240 | 120 | 240 | 2:18:55 | 20% |
3 | 210 | 420 | 210 | 420 | 2:55:01 | 30% |
4 | 315 | 630 | 315 | 630 | 3:40:32 | 40% |
5 | 394 | 788 | 394 | 788 | 4:37:53 | 50% |
6 | 492 | 984 | 492 | 984 | 5:50:08 | 60% |
7 | 615 | 1230 | 615 | 1230 | 7:21:10 | 70% |
8 | 769 | 1538 | 769 | 1538 | 9:15:52 | 80% |
9 | 962 | 1923 | 962 | 1923 | 11:40:23 | 90% |
10 | 1202 | 2403 | 1202 | 2403 | 14:42:29 | 100% |
Here is a table displaying the cost and bonus from defensive Upgrades:
Level | Gold | Iron | Wood | Food | Time | Bonus |
1 | 75 | 150 | 75 | 150 | 1:08:45 | 10% |
2 | 150 | 300 | 150 | 300 | 1:49:09 | 20% |
3 | 263 | 525 | 263 | 525 | 2:17:31 | 30% |
4 | 394 | 788 | 394 | 788 | 2:53:17 | 40% |
5 | 492 | 984 | 492 | 984 | 3:38:20 | 50% |
6 | 615 | 1230 | 615 | 1230 | 4:35:06 | 60% |
7 | 769 | 1538 | 769 | 1538 | 5:46:38 | 70% |
8 | 962 | 1923 | 962 | 1923 | 7:16:45 | 80% |
9 | 1202 | 2403 | 1202 | 2403 | 9:10:18 | 90% |
10 | 1502 | 3004 | 1502 | 3004 | 11:33:23 | 100% |
Please have in mind that the resource quantities here and the time needed for finishing every level of upgrade refer only to the worlds with a normal (x1) speed. In worlds with a different speed the resource quantities and the speed for finishing up every level of upgrade is determined the following way:Depending on world speeds the upgrade speed and upgrade cost will vary according to the table below:
World Speed | x1 | x2 | x3 | x4 | x5 | x6 | x7 | x8 | x8 | x10 |
Upgrade Speed | x1 | x1 | x2 | x2 | x3 | x3 | x4 | x4 | x5 | x5 |
Upgrade Cost | x1 | x1 | x2 | x2 | x3 | x3 | x4 | x4 | x5 | x5 |
Example:
If you play in a world with 10x speed this means that the price for the upgrade of every level attack/defense of your unit will be 5 times more resource than the information in this table but it will also be executed for 5 times less time.